![]() It will allow you to move any brush in a direction which you prefer. Feel free to message me for contribution! *Note: This guide is nowhere near completion, I will add stuff from time to time whenever I want. You can show and hide stuff in the editor here. Uploads your map to the Prodeus workshop.Ī sort of menu for different brush drawings, like cylinder cube and more. Also the background music can be changed here. Lets you edit a snapshot for your map, description, tags, and more. Shows all the hotkeys in the editor with the ability to adjust them to your needs. Lets you toggle different stuff, like objects, showing you an ingame version of your map without playing it, grid down and up, and more. Lets you see the map entities if you are looking for one. (Like many monsters in the same room with different triggers). Useful when creating stuff where things overlap. Lets you hide certain objects or whole rooms for that matter. Note that the object select and face/edge/vertex select gives a different inspector window. Also can be brought up using double click on an object/face/edge or something else. You can play around with it to get a feeling for it.Ī lot of stuff but not very difficult to understand. You can select them individually and drag them. Look closely while you select this function, you will see small boxes around each corner of your object. When you’ve done that, you can now select an edge, and use the different move buttons I explained earlier to move the edge. Click on the icon when you have selected an object. The third icon is used for selecting an edge. Tip: Press ESC to quickly deselect everything. Now select one side (or more with CTRL + Click) and you now have one side of the object selected. Simply click on an object and click on the icon. The first icon is the standard object select. (Brush) You will use this tool a lot for a lot of things, that we will get on later. You will have to select first and then choose a face.Ī face is one side of an object. This set of icons is used for selecting different faces, edges or vertexes.Īlso very important, and some take a little while to get used to.įor example, you cannot select a face directly. It lets you expand the object using one of the four arrows pointing outward from the object. The third icon is the rotate function.It lets you rotate the object around it’s axis. ![]() ![]() Drag using the mouse on the arrows to move the object.(Hotkey: W) It lets you move the object along the grid. It is used for selecting a whole brush or object. These are very important and you’ll use them a lot.įirst icon is the select function. This is the first set of icons on the left. This section of the guide will explain them one by one.*Note: We use a brush, but I will call it an object in this guide. When you boot up the level editor, you’ll see a bunch of icons on the top. ![]()
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