![]() I guess it’s just something you can’t reproduce in 3D.'” “But after that, a member of the character supervision staff told us, ‘If I’m being honest, I had higher hopes in terms of the look of the characters. “In fact, by the time we showed off a playable demo during the Granblue Fes in 2018, the shaders and overall look of the characters had already been more or less set in stone, and we were moving forward with development from there. Kokufu: “Our goal is to take the atmosphere of the artwork and characters from Granblue, which is a browser game, and reproduce that immersive world using the kind of 3D graphics you’d expect from a AAA game. What are you paying close attention to in order to achieve that?” “I understand that you’re trying to make a game that feels intuitively like Granblue while also updating it as a AAA title for the PlayStation 4. I think we’re swiftly moving along the development process.” Tamaki: “As far as the Tokyo and Osaka offices working together goes, not only do we hold video conferences between the two offices, many team members frequently travel from Tokyo to Osaka on business trips. ![]() Kokufu: “While character supervision is performed by the Granblue development team in Tokyo, much of Granblue Fantasy: Relink is developed in Osaka.” How are you moving forward with the development of Granblue Fantasy: Relink? He handled the development of networks and servers for real-time online games, and he now works to support and promote a smooth development process at Osaka Cygames.
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